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Until the middle of 2000, I had been using programs that were not really meant for professional modelling and animation, or at least they were out of date for the time. After considering numerous packages, I found Cinema 4D, by Maxon. This program was perfect. It has almost all the features of the major high-end 3-D modelling and animation packages, but for a much lower cost. And it's expandable with modules so I need only buy what I require. Cinema 4D also has an easy learning curve, which made it easy to pick up and use.
Below you will find a selection of images I have made with Cinema 4D over the past few years. Soon, this gallery will begin to expand as I get deeper into this hobby.
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During my time as a lighting tech on Disney on Ice, Toy Story 2, I decided to spend my time building the show in 3-D. Due to the fact that most of my gig had been cut from the show, and I only had 7 minutes of actual cues during the 2-hour show, I had plenty of spare time (as long as the system was all working, which it almost always was). So I embarked on building each character (except for the human characters), and all the sets and props. It was definitely a learning experience, as these were some of my first real projects in Cinema 4D. Below you will find separate renders for each of the scenes, and a single picture with renders of each character.
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The next set of images were done to see how closely I could mimic reality in one of the museum exhibits on which I work. The following images are from the Diana exhibit. I had planned on modeling the entire show, but time has become hard to come by, and so I only got about a quarter of the way through. Click here to see actual photos from the show, and compare! Note that the photos are from a different city than the models, so they will not exactly resemble each other.
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   No Scale
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   Sam Rembert
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   © 2006
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Tuesday, October 31, 2006 at 4:54pm EST
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